Supported by Mondriaan Foundation, The Game of Life Foundation, and the Unit of Sound Practice Research at Goldsmiths University of London, Stranded is a work for Dance and Sonic Movement, in collaboration with Canadian choreographer Jalianne Li.
Within a 12x12m space, the 192 loudspeakers of the Wave Field Synthesis (WFS) system by The Game of Life Foundation help to create the interaction of sound and dance. Dancers and audience are placed within the sound projection space; the sounds are moved around the diffusion area, close and through the audience, following, anticipating, corresponding, and crossing the dancers. Dance is proposed as a visual and physical counterpart to sound and its movement in a joint choreography. The overall experience is an unusual interaction of visual and auditory combinations, a dialogue based on movement, realised through body and sound.
A full description of the work is in my doctoral work here.
To document such a performance, I have sat on one of the audience seats with a mobile camera synced to ear-microphones, to provide a binaural rendition of the perspective from one specific seat in the space. The recording obviously misses the continuity of spatial sensation and can create artefacts or imprecision in the perception and lack of physical envelopment, yet could still give an idea of how the performance felt.
Here below is a video extract from the dress rehearsal at the First International Symposium on Sound and Movement Practices, Rudolf Laban Studios London, 2014.
Stranded, Premiere Live Performance with binaural audio, audience view